Notifications
Clear all

[[7DTD]] - Server Map Size And Setting changes

 
(@de_anglis_deus_imperatoris)
New Member

Greetings, I and a few others on the 7 days to de server discussed a server map change and some of the settings being changed for more exploration and playability as well as a recognition of its being either PVE or PVP/PVEVP.
 Map
- The map is to small at its current state as it has been picked clean despite it being only 48hrs or so of high player activity, the random gen is harsh on us the spawn we got was very poor that's not anyone's fault of course as its a random generation this is just unavoidable as of course we are busy people and try to get as much done before those Z's start sprinting as well as the game isn't finished and has many flaws, yet its random gen can be godsent but sadly we having received a godsend one. 
-I present Navezgane! The pre-set map with all the buildings of 7DTD has to offer, DEV built structures with some visual story (The infection story via structures) 6144 X 6144 World space with all the biomes and types of structures as stated, diverse Zombie types native to the select regions, A Increased incentive for military and medical facility, spaced out so players wouldn't run into to each other immediately and would have fair amount of loot for each person which brings me to the next part.
Settings
- Loot Respawn, The respawn for loot was to spread out and ended up starving players as we couldn't sustain ourselves as everything was already looted, this wasn't a logistic issue it was down to there literally being more demand than it could possibly supple, thus changing the respawn day to maybe 5 days? would be much better this is all changeable im simply raising the ideas.
-Zombies and the difficulty. I mentioned as well as a few others that the zombies aren't much of a fight in the blood moon. and that night only lasts two hours I would imagine 4hours would be good enough for everyone to enjoy, as well as an increase of the speed of zombies on Blood moon, also the amount of zombies that can be on at a single time is 50 yet when working in a group of 5 we simply wipe them out in seconds leaving our area completely barren thus making it harder to level up and progress.
-Increasing the XP gain to 200%? 
This concludes this little suggestion lost track of thought near the end so apologies for the low quality suggestion but I would love to see everyones responses. 

Quote
Topic starter Posted : 25/10/2019 7:38 pm
Topic Tags
(@mcnutter)
Active Member

Just make it the biggest map and pvpve. some sort of opt out system if required.

ReplyQuote
Posted : 26/10/2019 9:59 am
(@famousraptor)
Active Member

Most of the veterans know Navezgane. It’s more fun to explorer the unknown. I recommend using one of the pregen maps that came with alpha 18. Pregen01, pregen02 or pregen03. They are 8k size maps though and might be called funpimps certified randomgen. 

with a map that big, loot respawn is less an issue. But I do suggest lowering it to 3 days. 

I don’t mind doing the vanilla times. I usually mine or craft during the nights. It might be a waste of time early game, but later in the early stages you noticed that crafting certain items take a few minutes. And if you raise the amount of zombies during a horde night, you also need more time. Turning day at midnight is just to short. I would prefer 04:00, but wouldn’t mind going for 02:00. 

ReplyQuote
Posted : 26/10/2019 12:27 pm
 Fisk
(@fisk)
Active Member
Posted by: @de_anglis_deus_imperatoris

Greetings, I and a few others on the 7 days to de server discussed a server map change and some of the settings being changed for more exploration and playability as well as a recognition of its being either PVE or PVP/PVEVP.
 Map
- The map is to small at its current state as it has been picked clean despite it being only 48hrs or so of high player activity, the random gen is harsh on us the spawn we got was very poor that's not anyone's fault of course as its a random generation this is just unavoidable as of course we are busy people and try to get as much done before those Z's start sprinting as well as the game isn't finished and has many flaws, yet its random gen can be godsent but sadly we having received a godsend one. 
-I present Navezgane! The pre-set map with all the buildings of 7DTD has to offer, DEV built structures with some visual story (The infection story via structures) 6144 X 6144 World space with all the biomes and types of structures as stated, diverse Zombie types native to the select regions, A Increased incentive for military and medical facility, spaced out so players wouldn't run into to each other immediately and would have fair amount of loot for each person which brings me to the next part.
Settings
- Loot Respawn, The respawn for loot was to spread out and ended up starving players as we couldn't sustain ourselves as everything was already looted, this wasn't a logistic issue it was down to there literally being more demand than it could possibly supple, thus cha