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Change of mods on our PvE server cluster!

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MG|HairyHog
(@tea-boy)
Posts: 52
Trusted Member Admin
Topic starter
 

We have had a lot of people talking to us about various mods on our servers.  One of the most requested mods is the ECO mod/s to make our bases look nicer.

We have also had requests to remove the AA mod (Automated ARK) as S+/SS does just about everything that AA does.  We feel that we cannot add more mods to the servers as we already have people complaining that there are too many mods to load.  This of course was not helped when Automated ARK split their mod into several smaller mods + the core AA mod, this make it look worse than it is but it did increase the number of mods from 17 to 23 albeit they put no more strain on the servers but it just looked bad to players!

What we are suggesting is that to allow us to add the mods that players are asking for (via a vote of course) that we remove Automated ARK and fully use S+/SS.

Please do vote in the poll for this.  It will not be as daunting as you may think, simply replacing AA units with S+/SS units and using the transfer gun to very quickly move your items.

Don't forget you can chat about it here or in Discord (better here so it is all together).

As always guys/gals, thank you for helping us provide the best service we can both for you and for us.  🙂

 
Posted : 20/04/2020 11:10 am
Stararkz
(@stararkz)
Posts: 15
Active Member
 

Would other mods besides the eco ones be considered as well then or just eco ones with the removal of aa ?

 
Posted : 20/04/2020 11:43 am
BearGryllsTV
(@beargryllstv)
Posts: 107
Estimable Member Admin
 

Hey Luna, 

As with everything we do it would all come down to a vote from the community. So which ever mods would be accepted for a vote. ( With in reason )

Mods that add all dinos to every map thus meaning players never need to travel would not be.

 
Posted : 20/04/2020 1:41 pm
MG|HairyHog reacted
 Axle
(@stevensipson)
Posts: 21
Member
 

I agree that AA is bloated but with 3.0 the modulation of the mod means we can remove modules that are not necessary 

In my opinion these modules are not necessary

Raiding add-on 

Gardening add-on 

Baby manager add-on 

Automation add-on 

And we certainly don't need the chibis thing.

However there are things that I have as a solo player become dependent on within the core because iv spent months using them for example 

AA Engram pod to save your Engrams when you mind wipe to adjust your stats.

Polymer transmuter 

And almost everything in our base is within 30+ AA vaults I do not believe I have time nor the will to move all this material into ss vaults all by myself.

Power generation mod the wireless generator has become a mainstay for me as gasoline is less time consuming than farming gacha for element dust and converting to element/shards.

Tbh the community has gone mad with suggestions between people wanting stuff back from pre wipe to removing/replacing  stuff that people have spent months building their entire bases around. It makes me question if indeed was it worth changing everything in the first place with the wipe? 

This feels like it might as well be a wipe to me personally, the thought of having to redo all my storage and move all the mats, items make dedicated storage to regain what AA did reconfigure all the automations I had in place etc I can't realy be arsed with it i dont have all the time in the world to grind my life away with medial tasks in-game I play for a few hours of an evening. My situation is mine and ofc everyone else is different I can only speak for myself.

 

 

 

 
Posted : 20/04/2020 2:35 pm
 Axle
(@stevensipson)
Posts: 21
Member
 

My post isn't a rant although it may look like it. I'm just getting burned out on Ark at the moment and can't get on as much as I would like so changes that potentially give me more work tasks to do when I get on will frustrate me.

 
Posted : 20/04/2020 2:54 pm
Zaweya
(@drowning_bitch)
Posts: 3
New Member
 

I voted yes.

This is however with the tought in mind that we get the full eco trees mod(not light) or the eco mod with the abberation trees and such.(abberation decor)

 

I do however think there should be some sort of thing in place so people arent allowed to build an entire forest with 200 trees

This post was modified 4 years ago by Zaweya
 
Posted : 20/04/2020 3:13 pm
Stararkz
(@stararkz)
Posts: 15
Active Member
 

Ah ok just wondered if others can be suggested 🙂

 
Posted : 20/04/2020 3:21 pm
Alien
(@alien)
Posts: 5
Active Member
 

Hey Guys! ? 

I would most definitely not want to get rid of AA.

Note the following things we would lose without any replacement at all.
Control Console
Engram Pod
Spoiling bin
Kibble station
Trash can
Vacuum
Polymer converter
Wireless generator (Tek would replace this but ye)
Grinder will no longer have the 'Grind ingot' option

On this note, I do not mind loading screens taking a little longer and would have no problem with more mods than we currently have.
Assuming decoration mods wont have too much of an impact on loading screens anyhow.
I do believe decorations would cause more lags, as they usually happen when people are loading in, this would mean there is only more stuff to load, goes against the entire concept of the AA wireless generator as decorations would basically replace the cables, besides this we would need cables too as the AA mod would be gone.

Cheers, Alien

 
Posted : 20/04/2020 3:59 pm
(@rednas79)
Posts: 1
New Member
 

Hmm this is a good one.

Just not sure for the rest but our base is build around the AA mode with its nice and compact items

For Example the Industrial Forge in AA its nice and compact. With the SS mode the thing is huge.

Also what will happen with all AA Vault. They are loaded with stuff.

 

 
Posted : 20/04/2020 4:58 pm
(@rainxdown)
Posts: 1
New Member
 

I voted no and heres why.

 

While i think both ss and aa a great mods and have similarities. Each have their own uses in my opinion.

SS is way better at building with, then vanilla. It's essentially a better building mod.  While it has some automation, it was of never really fleshed out.

AA is all about automation. Emptying your dinos, take care of your crops. Sort everything with just a few button pushes and more, something ss just cannot compete with.

 

So here are the things you are losing with the removal of AA.

 

Engram pod, no more quick engram saving and swapping.

Trashcan, no more item deletion, just throw it on the ground make a mess and wait 2 mins before you can access whatever its covering.

Kibble station, no more easy kibble. Get used to searching those recipes again online.

Gardening station, no more crops with various mushrooms, fungal wood, sap, cactus sap and silk.

Blood bagger, no more easy bloodbags. Back to dying a dozen times to get a few hundred bloodbags for a spider.

Medical station, no more easy healing dinos. You got into a heavy fight with a giga or pack of ravagers. Well i hope you took spare dinos with you. And when you get back to base, you cant use them for a few hours until they are back to full.

Polymer converter, no more converting organic polymer to regular. Don't forget to stick it in the fridge.

Wireless gen. Right now this is a cheap version of the tek gen run on gasoline and can run everything. This is a big one i think. While yes, you can replace it with a ss tek gen. It does require element to run. Some might not even have access to the generator or element, so they will be stuck using other fuels, like bee honey and sulfur for nanny and other machines. Have multiple bases on different servers? You cannot transfer element between servers, so you have to get the element on that server if you want to run a tek generator on that specific server.

Auto pulling/sorting. This is also a big one. AA is an easy to set auto-pulling/sorting system. SS just simply doesn't do that. It wont automatically put your metal in the forge, you gasoline in the generator. And any other item that you have set a specific storage for. The only thing similar, is the ss dedicated storage. But they can only hold 1 itemtype. It can sort anything you setup. They can be refrigerated if power with a tek generator. Any spoiled items will just fall out thou. But again it requires you to have the tek unlocked. And to replace an entire ocd storage will require a lot of element for the dedicated storage boxes.

I'm the kind of person that likes everything abit sorted. Just using a transfer gun and just shoot random chest until they are full, doenst do it for me. I want to see just one or two numbers to see how much of a given material i have. Not do calculus cus everything is spread out over x boxes. And if i do a quick inventory check i can quickly see what i'm running low on

 

While ss does have machines for crops etc. But like the nanny they are unreliable. They can just randomly stop working and need to be turned of and on again to get it going again, for that reason i just never use ss to automate crops. And why does the item collector still look like a underwater mine?

 

tl;dr

There are probably a few folks who don't use AA as much as SS, but SS cannot simply replace AA. AA is a great quality of life mod that is not gated behind tek. And it adds some other stuff to the game as well with their own models. 

 

And some advice for the folks that have issues with long loading times. I've been playing ark since alpha. It was never optimized and still isn't. I've played the game on a regular sata disk with large mods and loading time could go upto 10-15 minutes. Yes it sucks. Wildcard will probably never do anything about it. I've since switched to a ssd, cus ark was to big to fit in with my windows ssd. And now my login time is only like 2 minutes. My tribemate bought a new pc last year with a m2.ssd and now loads in 15 seconds. While m2.ssd require a special slot on the motherboard and together can be somewhat expensive. A simple 2,5 inch 1TB SSD can fit in any pc with just a sata connector. And it will increase the read and write speed of unoptimized games like ark by alot over a normal sata or god forbid an hdd.

 
Posted : 20/04/2020 5:17 pm
(@xantr)
Posts: 7
Active Member
 

Would removing some aspects of AA be considered rather than removing every AA module? I think in terms of farms at bases and the pulling to specific places automatically is brilliant. Maybe removing a couple of modules to make space for different mods? 

 
Posted : 20/04/2020 5:18 pm
Stararkz
(@stararkz)
Posts: 15
Active Member
 

The problem is now that people have been given the AA mod and EVERYTHING is way too easy OP not many want to go back to with out

I personally dont use the AA console thing, I like to do some things myself I just pull from my storage (i may be this way cus when i play with my bf we have no SS and no AA he hates them kind of mods so something even as simple as the item collector that picks the poop and puts in the beetles is a great thing all i do then i use the transfer tool not the transfer gun and put it on the crops)

Is there even a need to leave your bases unless to tame some dino , doesnt that make it boring?

For kibble you dont even need to go look the recipes up the cooker has all the recipes in it and then all you have do is pull the items and with the appetiser you can pretty much still 100% tame things without the use of kibble  

The garden station is a great feature but again it stops you leaving your base for things, I use to go through the swamps on my theri getting rare flowers but now i dont think i been out to get rare flowers since getting some seed bags 

AA may be very convenient but imo it takes WAY TOO MUCH away from the game as it was intended 

 

 
Posted : 21/04/2020 8:37 am
(@cynthiaaa)
Posts: 5
Active Member
 

Well I personally prefer SS over AA, so I have voted yes.

I have already moved to SS Dedicated storages, which takes so less space than vaults and holds like a million of each resource and refrigerates.

Moved to SS Item collectors and Dedicated storage intake, which takes me to just press E and all stuff from my inventory is sorted into storages. 

SS Grinder has a button to send everything to storages too once grinded.

AA makes it TOO easy!

Kibble station makes no effort whatsoever to make kibbles. Players can go out and tame any dino any time they want because they carry with them kibbles 24/7. All you need is a bunch of dodos. You don't have to go work for rockarrot, berries, mushrooms etc because Kibble station all it requires is an egg.

Healing up your dinos in minutes time to go back out, which in some way makes it faster getting to end game, because you can do bosses several times per day. 

Removing AA will make people to work more to do bosses and work for unlocking the engrams etc. 

I have played before the wipe and now - I have seen the difference on playing on both and I vote for removing the AA to free the space for new mods that people would like. 

Or - if possible, since the AA is split into several parts, remove whatever is useless and SS can do. 

 
Posted : 21/04/2020 11:38 am
(@mrjasonsly)
Posts: 6
Active Member
 
Posted by: @stevensipson

I agree that AA is bloated but with 3.0 the modulation of the mod means we can remove modules that are not necessary 

In my opinion these modules are not necessary

Raiding add-on 

Gardening add-on 

Baby manager add-on 

Automation add-on 

And we certainly don't need the chibis thing.

However there are things that I have as a solo player become dependent on within the core because iv spent months using them for example 

AA Engram pod to save your Engrams when you mind wipe to adjust your stats.

Polymer transmuter 

And almost everything in our base is within 30+ AA vaults I do not believe I have time nor the will to move all this material into ss vaults all by myself.

Power generation mod the wireless generator has become a mainstay for me as gasoline is less time consuming than farming gacha for element dust and converting to element/shards.

Tbh the community has gone mad with suggestions between people wanting stuff back from pre wipe to removing/replacing  stuff that people have spent months building their entire bases around. It makes me question if indeed was it worth changing everything in the first place with the wipe? 

This feels like it might as well be a wipe to me personally, the thought of having to redo all my storage and move all the mats, items make dedicated storage to regain what AA did reconfigure all the automations I had in place etc I can't realy be arsed with it i dont have all the time in the world to grind my life away with medial tasks in-game I play for a few hours of an evening. My situation is mine and ofc everyone else is different I can only speak for myself.

 

 

 

I completely agree with you axle! In my personal opinion, AA to some has been and still is an integral part of the way many people have set up their base. I know a bunch of people who have migrated to our cluster for the variety of ways you can do things. However, I believe we could tweak the mod to better work with S+. For example, there are a few items in ss which are at lv135. we should emulate this with the AA structures that do the same. 

I vote against this 100%

 

At the time of writing this, the votes are pretty much at 50/50. If we remove it, that's half the server unhappy when as of this moment people have the choice to do either....we are pleasing everyone if we keep it. 

 
Posted : 21/04/2020 12:47 pm
(@mrjasonsly)
Posts: 6
Active Member
 

Plus the S+ doesn't have the control console and that IS the centre of my base as with may other people. The way people have constructed their entire bases has been around the use/ranges of that very console. Removing this crucial part would mean peoples bases would be out of skew and players having to deconstruct/move whole parts of their bases.  It would involve much more than just clicking items from one box to another.

 
Posted : 21/04/2020 1:05 pm
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