Please don't mess with the AA mod is a great mod there is no reason to remove it removing models will not make room for more mods as it is a huge mod on its own while people are trying to remove it I don't know as it's a useful mod that has a lot of Incorporated months into it and you just messing with the game if you do not only that people need at least 3 days warning to pull down all the stuff behind it and wait for the new mod to go in
i feel to remove the AA mod would have to require a wipe. it is sooooo intergrated into everbodys base.....yes ss does most of the things but i really don't think it replaces the aa mod after having used it....
IMO, I don't think I would ever want to play Ark again without the AA mod... to me, it provides more useful functionality than any of the SS attempt at making life easier.
I would rather the Eco and ckr mods were gone before ever getting rid of the AA and SS mods. I realise that others love those mods and that's fair enough, each to their own, but IMO functionality far outweighs "pretty looking"!
If looking at server performance, I would also think that the Eco and ckr mods would cause more strain on a server than AA and SS as people build out of the many different items that the server has to keep track of, the item itself, colour of each region and the position of each piece built... as the pretty looking items make for great looking bases, people build bigger and bigger, which just causes more and more work for the server.
I'm not suggesting they should be gone but I would remove those before removing AA.
Please don't mess with the AA mod is a great mod there is no reason to remove it as it's a useful mod that has a lot of Incorporated months into it and you just messing with the game if you do not only that people need at least 3 days warning to pull down all the stuff behind it and wait for the new mod to go in
Please don't mess with the AA mod is a great mod there is no reason to remove it
In your opinion, do not forget we are the ones that get members asking/suggesting things.
removing models will not make room for more mods as it is a huge mod on its own
Removing any mod would of course make room for other mods to be installed!
while people are trying to remove it I don't know
For the same reason you don't want it removed - personal choice.
and you just messing with the game
We are NOT 'messing with the game' we are doing exactly what we always do, offering it up for a vote and acting on the results!
not only that people need at least 3 days warning to pull down all the stuff behind it and wait for the new mod to go in
You are of course assuming that we would not give notice? Tut tut....
Thank you for your comments.
Does no one read other posts IT NOT JUST FOR THE ECO mods its is to make room for other mods but hey I guess no one wants to try other mods out
You all want the convenience of not having to leave your bases
Tame all the dinos then what
Done all the bosses within days cus you can heal them up and go do another boss with in minutes
You will be all moaning to the admin within a few months you are bored there nothing to do, you want add some other mods spice it up and the answer will be a big fat NO all cus you you voted on thinking it was just for eco mods
Maybe next time ask look into some reasons why before just blinding voted one some person saying it just for eco
How about..
Remove the following:
~Easy Chibi
~Better reusables (replace with the grapple flaregun that has been mentioned in a different post)
~Advanced rafts (I am not entirely sure what this offers aside from big boats that people could build themselves on regular rafts with a little imagination)
Lets offer suggestions.. ?
Remove the following:
~Easy Chibi (These can be purchased from the ingame shop anyhow and every event provides about 17 million of them)
~Better reusables (replace with the grapple flaregun that has been mentioned in a different post)
~Advanced rafts (I am not entirely sure what this offers aside from big boats that people could build themselves on regular rafts with a little imagination, might require an increase in platform limits. This mod also has crafting stations that i believe are all worse than either SS or AA.)
I believe this would give room for some requested mods, personally i do not mind having a slightly higher mod count either.
Cheers,
Alien
Automated Ark is split into Core Mod + SIX additional mods that total size is 220.961 MB + 278.956 MB + 68.472 MB + 107.696 MB + 105.518 MB + 151.186 MB + 115.293 MB = 1048.082
Where CKFR 657.890 MB + eco's RP Decor 420.077 MB = 1077.967
https://steamcommunity.com/workshop/filedetails/?id=803250329
https://steamcommunity.com/sharedfiles/filedetails/?id=1814953878&searchtext=ckfr
https://steamcommunity.com/sharedfiles/filedetails/?id=741203089
ONE mod is just under the size of TWO mods together, there is clearly no difference right.
SS + Tek does it all perfectly fine what AA does. More motivation to go do bosses, unlock the engrams, also doing certain bosses increases your max level.
Tek engrams you unlock at level 135 gives you double the outcome of the recipes etc. That forge requires only one metal per ingot. It also converts the polymer. Yes, they do cost a lot, but you have to actually work on them and actually do the Rockwell for example to be able to level up to 135. Once you there - some of those structures requires King Titan trophies to craft them. Another reason to do the king titan.
Then full focus on Genesis bosses and everything that will come after it.
I have nearly done shifting from aa to ss + tek in between taming and breeding and have had no issues doing so.
But hey, everyone's taste is different.
The only reason I voted yes is because I REALLY miss eco trees/abberation decor.. I hate the look of bases without them and miss them tremendously..
Also I dont care for the pulling machine as I despise the thing but my tribemate loves it.
But yeah.. ark just is NOT complete without eco 🙁
How about..
Remove the following:
~Easy Chibi
~Better reusables (replace with the grapple flaregun that has been mentioned in a different post)
~Advanced rafts (I am not entirely sure what this offers aside from big boats that people could build themselves on regular rafts with a little imagination)
Chibis- Events are not around all the time what if someone joins when they not available why waste coins on trying to get one when you can just make some kibble and get them , yeah it may not be random in the shop but say you wanting a nice colour one you going waste 500 coins a go for that when can just make the kibble for it...
Better Reuseable - How does removing this for another mod make any difference =/
Advanced Rafts - I guess you not really looked into the ship mod then there is more than just ships in
a small smithy
a grindstone (mortar and pestle)
an advanced forge dont require electricity and smelts in bulk
Grill
Preserving bin
Storage
Cauldron
lights that require no power
and a lot more things
This vote is now closed the mod stays. Reading through some of the comments you guys really need to read up about s+.